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We have that issue on Unity because Data Reduction (Compression/Deduplication) works in 8 KB blocks. when we have volume with large numbers of writes smaller than 8 KB have to backfilled from the volume (a read to the backend), to get enough data to compress, which causes extra load on the CPU. The average write size masks the number of small writes to a certain extent, because any large writes can
We have that issue on Unity because Data Reduction (Compression/Deduplication) works in 8 KB blocks. when we have volume with large numbers of writes smaller than 8 KB have to backfilled from the volume (a read to the backend), to get enough data to compress, which causes extra load on the CPU. The average write size masks the number of small writes to a certain extent, because any large writes can
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Revision as of 17:37, 15 July 2020

We have that issue on Unity because  Data Reduction (Compression/Deduplication) works in 8 KB blocks. when we have volume with large numbers of writes smaller than 8 KB have to backfilled from the volume (a read to the backend), to get enough data to compress, which causes extra load on the CPU.   The average write size masks the number of small writes to a certain extent, because any large writes can


We have that issue on Unity because  Data Reduction (Compression/Deduplication) works in 8 KB blocks. when we have volume with large numbers of writes smaller than 8 KB have to backfilled from the volume (a read to the backend), to get enough data to compress, which causes extra load on the CPU.   The average write size masks the number of small writes to a certain extent, because any large writes can


this 
that 
the other



We have that issue on Unity because  Data Reduction (Compression/Deduplication) works in 8 KB blocks. when we have volume with large numbers of writes smaller than 8 KB have to backfilled from the volume (a read to the backend), to get enough data to compress, which causes extra load on the CPU.   The average write size masks the number of small writes to a certain extent, because any large writes can


We have that issue on Unity because  Data Reduction (Compression/Deduplication) works in 8 KB blocks. when we have volume with large numbers of writes smaller than 8 KB have to backfilled from the volume (a read to the backend), to get enough data to compress, which causes extra load on the CPU.   The average write size masks the number of small writes to a certain extent, because any large writes can


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map profile show where ManagementApp FLUIDFS 
<60756 (?)>
 [60756] Mapping:MappingProfile 02/15/2013 12:53:34 AM

 Index   Server                Server                Volume    MZ      MZ    MultiPat  LUN   Persona Personali  Boot    Write     VM     Managemen  Admin   DebugOu Active  Bad    Path     LUN         OS           OS              ManagementApp            Active
                                Name                         Subsyst VolumeI   Max    Actual Preferr  Actual   Volume  Protect  Connect             Status          PathCo PathCo DownCo  OnlyOne    Product      Version                                   Controller
======= ======== =================================== ======= ======= ======= ======== ====== ======= ========= ======= ======= ========= ========= ======== ======= ====== ====== ====== ========= ============ ============ ============================== ==========
     14        8 8 Cluster FS8600                         15      15      15        0      1       0     60756 (0) Fal (0) Fal (3) Both  (1) Auto  (1) Enab (0) Fal      0      0      0 42949672* Compellent   FS8600 1.x   FLUIDFS                             60756
     15        8 8 Cluster FS8600                         16      15      16        0      2       0     60757 (0) Fal (0) Fal (3) Both  (1) Auto  (1) Enab (0) Fal      0      0      0 42949672* Compellent   FS8600 1.x   FLUIDFS                             60757
     16        8 8 Cluster FS8600                         17      15      17        0      3       0     60756 (0) Fal (0) Fal (3) Both  (1) Auto  (1) Enab (0) Fal      0      0      0 42949672* Compellent   FS8600 1.x   FLUIDFS                             60756
     17        8 8 Cluster FS8600                         18      15      18        0      4       0     60757 (0) Fal (0) Fal (3) Both  (1) Auto  (1) Enab (0) Fal      0      0      0 42949672* Compellent   FS8600 1.x   FLUIDFS                             60757
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